Cycles Rendering (Blender 3d)

I’m back from vacation and have some stuff to show for the hours that I had nothing to do. Here’s one of them.

Cycles Render 2Cycles test

For as long as Iv’e been using Blender 3d, I have rendered everything with the internal engine, which is one of the two options. The other option being: Cycles

There is a big list of advantages to rendering with Cycles, but in short, it’s more accurate and realistic. Anyway, during my time with no internet, I decided to mess around with Cycles, and see what I could do. Here are a couple of results I got from rendering a past sculpt in Cycles.

Glossy turtle
Glossy surface

Glassy turtle

I had to play around with the glass one a bit to get an interesting image. What I ended up doing was having a plane behind the turtle with an emission material, which basically makes it a light source.

I have some photos and possibly some pen drawings coming up, so follow this site either by email or WordPress if you want to see more.

Also check out my new website:

Email me at for business inquiries.

-Jumping Monkey (Josh)

please comment here and tell me what you think

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s