I’m back from vacation and have some stuff to show for the hours that I had nothing to do. Here’s one of them.
For as long as Iv’e been using Blender 3d, I have rendered everything with the internal engine, which is one of the two options. The other option being: Cycles
There is a big list of advantages to rendering with Cycles, but in short, it’s more accurate and realistic. Anyway, during my time with no internet, I decided to mess around with Cycles, and see what I could do. Here are a couple of results I got from rendering a past sculpt in Cycles.
I had to play around with the glass one a bit to get an interesting image. What I ended up doing was having a plane behind the turtle with an emission material, which basically makes it a light source.
I have some photos and possibly some pen drawings coming up, so follow this site either by email or WordPress if you want to see more.
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Was just looking through my Blender for Dummies book today and came across the “Particles” section. Iv’e never used particles before, so I decided to give it a try. This is what I ended up with.
The footage in the bottom right corner is what it all looks like when it’s not rendered.
I did like six characters for this post and took almost the whole day to create them, animate and add music and sound effects. The characters were done in in Adobe Illustrator and I animated everything in Blender.
For more Daily Characters click here or you can just check out the rest of my site here.
I created a portrait of Martin Luther King via Adobe Illustrator by applying a filter to a photo of King, tracing and adjusting the lines with the pencil tool and filling the shapes with darker and darker shades of grey.
I then exported each layer into an image, imported them back into blender as separate planes, animated the camera and planes, composited some particles with defocus and motion blur and, of course, exported the result into Vimeo.
There were a few mistakes that I might have avoided, such as, you may notice as the particles move by, they might blink slightly. That is a result of the defocus filter, and the threshold setting, which is probably too low. And there is also the part when the camera comes close to the images, there is a weird blur that happens around the image. This is caused also because of the defocus filter, since the images are on planes which I have made the rest transparent, the defocus filter still registers the transparent part of the plane and defocuses it as well. Thus blurring everything behind it. Oh well.
For those of you with a Minecraft skin, you can head over to my Minecraft Portrait section for a free portrait! All you have to do is fill out a small form, and POOF! A Minecraft portrait with your awesome skin will appear.